

- #NEED FFMPEG EXE. HOW TO#
- #NEED FFMPEG EXE. MP4#
- #NEED FFMPEG EXE. INSTALL#
- #NEED FFMPEG EXE. FREE#
- #NEED FFMPEG EXE. WINDOWS#
This tutorial covers the steps required to install FFmpeg on Ubuntu 18.04. With FFmpeg, you can convert between various video and audio formats, set sample rates, and resize videos. It contains a set of shared audio and video libraries such as libavcodec, libavformat, and libavutil.
#NEED FFMPEG EXE. FREE#
I wrapped these methods with a few other helper methods into the attached class.FFmpeg is a free and open-source command-line tool for transcoding multimedia files. So I am reading all bytes first and initialize the Bitmap using a MemoryStream. The tricky part is to load the saved bitmap into C#: If you create the image using new Bitmap(tmpFileName), the file is locked until the Bitmap is disposed so the tmpFileName cannot be deleted. Result = new Bitmap( new MemoryStream(fileData)) String cmdParams = String.Format( " -hide_banner -ss ",īyte fileData = File.ReadAllBytes(tmpFileName) TmpFileName = " \"" + tmpFileName + " \"" String tmpFileName = Path.GetTempFileName() Public Bitmap GetSnapshot(TimeSpan atPosition, string filename) So the command-line called should be something like: Sets the forced format to use for input or output - I am using 'image2' to get a JPEG output

Jumps to the specified position in the video - if this is defined before the input the input video is seeked, if defined before the output the input is decoded up to the position I am going to use these options: -hide_banner The most important aspect of the ffmpeg.exe syntax is that the arguments used always apply to the next mentioned file (input or output) - so you first state what options and then the file to use.

In the attached class this will be done in the constructor. So I only have to parse these information. Stream #0:1(und): Audio: aac (mp4a / 0圆134706D), 48000 Hz, stereo, fltp, 176 kb/s (default)Ĭodec_long_name=H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10Ĭodec_long_name=AAC (Advanced Audio Coding) So the command-line should look like this: Outputs information about every stream in the video fileįormats the output in a MS INI format with end tags Outputs general information about the video file Hides the banner at the beginning of the command-line output The ffprobe.exe offers a command-line output of the video properties, using the following arguments: -hide_banner
#NEED FFMPEG EXE. HOW TO#
Getting media informationįirst I want to explain how to use the command-line arguments to grab media information and snapshots. I played a bit with the ffmpeg comand-line utilities and found that they actually did exactly what I need - just having to use files is a down. Some did have some functionality but seeking (one of the most important methods to grab snapshots) did not work without decoding the whole video up to this point which of course took too long. My second approach was to use one of the many FFmpeg wrappers which wrap the FFmpeg DLLs directly into C#. I did some research and found out that there seems to be an interface missing in these codecs that is used by ActiveX. The MediaDet class could not handle these types although I had the correct codecs installed.
#NEED FFMPEG EXE. MP4#
a MP4 container with a H.264 video and AAC audio codec or a simple FLV video. The disappointment came when I tried other video formats than my standard test video (AVI DivX MP3), e.g. I managed to grab frames at specified positions after editing the COM interface - I do not exactly remember where but I had to replace a byte parameter with a IntPtr one. I tried to use ActiveX and its COM interface in C#. Luckily that skill let me reach my goal for the video library - and it is highly improvised.
#NEED FFMPEG EXE. WINDOWS#
Coming with working on the Compact Framework and different mobile devices comes a resignation, that if you want to do something the Windows OS on a device does not offer natively, you end up improvising a lot. I am using C# at work - mainly C# 3.5 CF - and to my shame I do not have much experience with other programming languages. This article will be about taking snapshots from almost any video file. Information also means video snapshots so you can instantly see what video file it is.

I am creating a library for my video files and want it to be capable of extracting as many information from a file as possible so the user (mainly me) can be as lazy adding new videos as possible. If you're looking for a PInvoke wrapper for FFmpeg, have a look at my new article about that: Invoke FFmpeg to export frames Introduction
